Latte, the husky
A tiny world inspired by my dog. His name is Latte. He loves finding his toys around the house — under cushions, behind doors, places we forget. So I made him a place where you can do that too. No score. No timer. Just a slow walk through a husky's hill. A river you can wade into, butterflies if you stay long enough. For anyone who needs a quiet five minutes.
The search
The real Latte stashes toys and expects applause when he digs them back up. His world hides treats instead — a donut, a soda, a cupcake, a popsicle, a pizza slice — and finding all five is the whole game. Nothing points you anywhere; you wander the way a dog does, nose first, in no particular hurry.
The dial
Time belongs to you. A dial swings the hill through dawn, noon, dusk, and night — set it to dusk and the fireflies arrive on their own schedule, while the butterflies keep daylight hours. Four cameras, from close-up to top-down, frame the walk however you like. The hill just gets darker, then lighter, then darker again.
Not concept art
The world ships. This is Latte's hill running live in a browser tab — the day dial at dusk, the river mid-crossing, the collectibles bar keeping count.
The work
The husky sculpted in Cinema 4D, the hill built and lit in Three.js. Character sheet, interface, films, loading screen, deploy. One person, sculpt to URL.
The companion
The world's one character, specced like a product: turnaround views, four traits, a palette signed with a paw print. The rest of the hill exists so this shape has somewhere to be curious.
Look around, there's always something quiet.
