Virtual world

Latte, the husky

RoleAllan Edú — Worldbuilding · 3D · interface · motion · code
Platformsweb
Toolkitthree.js · cinema 4d · figma · claude code · netlify · weavy
Live Project

A tiny world inspired by my dog. His name is Latte. He loves finding his toys around the house under cushions, behind doors, places we forget. So I made him a place where you can do that too. No score. No timer. Just a slow walk through a husky's hill. A river you can wade into, butterflies if you stay long enough. For anyone who needs a quiet five minutes.

The dial

Time belongs to you. A dial swings the hill through dawn, noon, dusk, and night set it to dusk and the fireflies arrive on their own schedule, while the butterflies keep daylight hours. Four cameras, from close-up to top-down, frame the walk however you like. The hill just gets darker, then lighter, then darker again.

Not concept art

The world ships. This is Latte's hill running live in a browser tab the day dial at dusk, the river mid-crossing, the collectibles bar keeping count.

The work

The husky sculpted in Cinema 4D, the hill built and lit in Three.js. Character sheet, interface, films, loading screen, deploy. One person, sculpt to URL.

The companion

The world's one character, specced like a product: turnaround views, four traits, a palette signed with a paw print. The rest of the hill exists so this shape has somewhere to be curious.

Look around, there's always something quiet.

The loading screen

The receipts

5treats hidden across the hill
4times of day on one dial
0scores, timers, or ads
1husky, rendered in real time
NEXUS-2
Greetings, human. NEXUS-2 online agentic concierge construct assigned to Pro Studio. Ask me anything about the work you see here and I shall retrieve. How may I be of service?