Don't Disturb
In hand
A real recording on the studio's procedural phone — no mockup frame, the island as it runs. Fire flicker, drifting fireflies, the moon on its slow arc. The scene idles; that's the point.
An app for the hour before rest: a floating night island — campfire, tent, an owl in the pines — where every sound is a spatial-audio source you can pick up and place. Drag the fire around you and hear it move. Turn your head; things stay where you left them. Change the weather, and the whole island answers.


The levels
Tap a source and it hands you a card — its name, a slider, a trash can. Fire at half. Music lower. Drag the fire behind you and the crackle goes with it; turn your head and it stays there, anchored to the island rather than to your face.


Arrange the night around you.
The work
One pair of hands, first sculpt to last store frame. The island and everything living on it — the owl, the fireflies, the little flame at the center — modeled and lit in Cinema 4D. The films cut in After Effects. The interface drawn in Figma, thin enough to disappear against the scene. The mark, the lettering, the store set.
- Sound
- Head-tracked spatial audio
- Weather
- Clear · rain · wind
- Creatures
- Owl · fireflies · wolf
- Sources
- Placeable · mixable · removable
- Status
- Live on the App Store
