Sleep sounds app

Don't Disturb

RoleAllan Edú — Interface · 3D · brand · motion
Platformsmobile app
Toolkitfigma · cinema 4d · after effects · claude code · swift
On the App StoreVisit the site
The island, idling
› booting stage…

In hand

A real recording on the studio's procedural phone no mockup frame, the island as it runs. Fire flicker, drifting fireflies, the moon on its slow arc. The scene idles; that's the point.

An app for the hour before rest: a floating night island campfire, tent, an owl in the pines where every sound is a spatial-audio source you can pick up and place. Drag the fire around you and hear it move. Turn your head; things stay where you left them. Change the weather, and the whole island answers.

Don't Disturb — concept art
Don't Disturb — concept art
The fire you can move, the sounds that stay put.

The levels

Tap a source and it hands you a card its name, a slider, a trash can. Fire at half. Music lower. Drag the fire behind you and the crackle goes with it; turn your head and it stays there, anchored to the island rather than to your face.

Don't Disturb — concept art
Don't Disturb — concept art
Weather as a mixer — and the creatures who live there.

Arrange the night around you.

From the App Store set
› booting stage…
The little flame, off duty

The work

One pair of hands, first sculpt to last store frame. The island and everything living on it the owl, the fireflies, the little flame at the center modeled and lit in Cinema 4D. The films cut in After Effects. The interface drawn in Figma, thin enough to disappear against the scene. The mark, the lettering, the store set.

› booting stage…
Sound
Head-tracked spatial audio
Weather
Clear · rain · wind
Creatures
Owl · fireflies · wolf
Sources
Placeable · mixable · removable
Status
Live on the App Store
NEXUS-2
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