Capability statement · Issue 2026

We make interfaces

Pro Studio is the design practice of Allan Edú — a creative director and product designer in Miami.

The studio is deliberately narrow: interfaces. The screens people touch, the motion between them, and the brand the product wears. In an era where human-computer interaction feels generated at scale, the work here goes the other way — taste, personality, and interactions that feel intentional.

Fifteen years leading design at startups and enterprises — consumer banking at scale, developer platforms, marketplaces, and a long run of products that had to look like nothing else to survive.

Summary

Pro Studio at a glance

Entity
Pro Studio — the design practice of Allan Edú
Principal
Allan Edú, creative director & product designer
Based in
Miami, Florida — working with teams anywhere
Correspondence
allan@pro.studio
Practice
Interfaces: apps, websites, product surfaces, and the brand the product wears
Experience
Fifteen years leading design at startups and enterprises
Sectors
Consumer banking, Developer tooling, Advertising, Enterprise sales, Hospitality, Internal comms, E-commerce, Federal services, Sports betting
Delivery
Designed, animated, and often built — prototypes tend to arrive as working software rather than slides
Languages
English, Spanish, French
Status
Open to co-op missions — partnerships, advisory roles, lead design work, founder collaborations. Concurrent engagements are capped.
Contents · 05 sections

What follows

  1. 01Capability06· disciplines
  2. 02Engagements09· entries
  3. 03The marks21· marks
  4. 04The principalAllan Edú
  5. 05Questions07· answers
01 · Capability

What it does

Six disciplines. The studio takes a product from its first screen to something shippable, including the brand that product wears.

  1. 01
    Product & interface design

    The screens themselves — flows, states, systems, the thousand small decisions between a wireframe and something worth using.

  2. 02
    Motion

    Hand-crafted, not templated. Motion that carries meaning instead of decorating it.

  3. 03
    Websites

    Marketing sites and product surfaces built to be felt: 3D, real-time, video-first when the work earns it.

  4. 04
    Design systems

    The scaffolding that lets a team ship consistently after the studio leaves.

  5. 05
    Product brand

    The identity a product wears — mark, type, palette, voice. Built with the interface, not before it.

  6. 06
    3D & real-time

    Procedural scenes, device stages, playable worlds. Rendered in the browser, not faked in a mockup.

02 · Engagements

Where it has done it

Beyond the work in the Index, Allan has led design for Santander, Citibank, Amazon, MetLife, Wynn, Mars, KIND, Turín, Atari, MedImpact, BetQL, Greg, Code and Theory, and the US Army & Air Force Exchange Service.

Consumer banking
Santander

the consumer mobile banking app for iOS and Android, at millions-of-daily-users scale

Developer tooling
Citibank

the developer portal and the broader developer experience — a design system at the API surface

Advertising
Amazon

the Amazon Ads experience, product and branding, end to end

Enterprise sales
MetLife

the iPad app for field sales agents, built for the moment tablets replaced paper

Hospitality
Wynn

a game, an augmented reality experience, and the guest mobile app

Internal comms
Mars

the internal social fabric — news distribution and a company-wide social network

E-commerce
KIND & Turín

the e-commerce experiences

Federal services
The Exchange

the holistic services app for the US Army & Air Force

Sports betting
BetQL

the mobile app and the website for the sports-betting analytics platform

03 · The marks

Every mark on file

The engagements above, and the projects published in the Index.

Field ops with
AmazonCitibankSantanderMetLifeMarsAtariWynnThe ExchangeCode and TheoryDaisy PayHome from CollegeBlockpartyQuivrPagerBig EffectDon't DisturbBetQLGregMedImpactKINDTurín
Index of marks
Amazon · Citibank · Santander · MetLife · Mars · Atari · Wynn · The Exchange · Code and Theory · Daisy Pay · Home from College · Blockparty · Quivr · Pager · Big Effect · Don't Disturb · BetQL · Greg · MedImpact · KIND · Turín
10 projects published in the Index →
04 · The principal

Who does the work

Allan Edú is a creative director and product designer in Miami, Florida, with fifteen years leading design at startups and enterprises.

Titles
Creative director · Product designer
Trained
An engineer by training who ships fluently with modern AI coding tools — several projects on this site were designed and built in-house
Works in
Creative direction, Product design, User interface design, Motion design, Design systems, Brand identity, Mobile app design, Web design, 3D and real-time graphics
05 · Questions

Answered before you ask

Scope

What does Pro Studio do?

Interfaces. Apps, websites, and the product surfaces people actually touch — designed, animated, and often built. The studio takes a product from its first screen to something shippable, including the brand that product wears.

Principal

Who is behind it?

Allan Edú, a creative director and product designer in Miami with fifteen years leading design at startups and enterprises — among them Santander, Citibank, MetLife, Amazon Ads, Mars, Wynn and KIND.

Fit

What kind of work is the best fit?

Products with a real interface and a reason to look like nothing else: consumer apps, fintech and payments, AI products, marketplaces, and the websites that carry them. Work where taste is a competitive advantage rather than a decoration.

Build

Does the studio build, or only design?

Both. Allan is an engineer by training and ships fluently with modern AI coding tools, so prototypes tend to arrive as working software rather than slides. Several projects on this site were designed and built in-house.

Brand

Do you do brand identity?

As part of building a product, yes — the mark, the type, the motion, the way it feels in the hand. What the studio doesn't do is standalone identity work divorced from an interface.

Location

Where is the studio, and does it work remotely?

Miami, Florida — working with teams anywhere.

Start

How does a project start?

With a message. The co-op channel on this site reaches Allan directly — he replies within 24 hours, and the next step is usually a thirty-minute call to find out whether the work fits in both directions. Or write to allan@pro.studio.

Figures · 03

The figures

15years leading design at startups and enterprises
21brands and products whose marks are on this page
10projects published in the Index

On a mission to design tasteful interfaces for humans.

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